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i think it has potential, but as someone else mentioned the skill tree is a little weird. seeing that you need new resources to get certain upgrades when you don't realize you need a separate upgrade to get that resource makes you feel stuck. the pacing is pretty weird since once you get certain upgrades, you can basically get every upgrade until you need to grind the next tier.
pretty cool though, would like to see where it goes :3
there is a lot wrong with the skill tree. energy rocks shouldn't be before getting something to use energy on, it's an active downgrade. spawn rate should before quantity up as you hit the roadblock of not enough rocks spawning before energy or health become a problem. crush damage is worthless past level 1 because the spawn rate and crush/sec is so much better. getting blue rocks to spawn shouldn't be so far off since you run into 5 things that use it before you can even think about getting it so by the time you can buy it you're not making a choice since all relevant upgrades have already been obtained. overall progression is just way too slow, after maxing out crush/sec and blow strength my profits flat-lined and no upgrades really helped improve things
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Unable to parse Build/WebGL.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.
Hi, thanks for the report. I’ve added downloadable files so you can play the demo locally. But can you tell me what browser you were using?
i think it has potential, but as someone else mentioned the skill tree is a little weird. seeing that you need new resources to get certain upgrades when you don't realize you need a separate upgrade to get that resource makes you feel stuck. the pacing is pretty weird since once you get certain upgrades, you can basically get every upgrade until you need to grind the next tier.
pretty cool though, would like to see where it goes :3
i cant even afford the first upgrade
I like chicken nuggets
this game is a lot of fun once you get the upgrade to make yellow blips worth more every 5 seconds. shame it takes 45min to get ther
there is a lot wrong with the skill tree. energy rocks shouldn't be before getting something to use energy on, it's an active downgrade. spawn rate should before quantity up as you hit the roadblock of not enough rocks spawning before energy or health become a problem. crush damage is worthless past level 1 because the spawn rate and crush/sec is so much better. getting blue rocks to spawn shouldn't be so far off since you run into 5 things that use it before you can even think about getting it so by the time you can buy it you're not making a choice since all relevant upgrades have already been obtained. overall progression is just way too slow, after maxing out crush/sec and blow strength my profits flat-lined and no upgrades really helped improve things
Hi, the game’s balancing will be improved in the future :) Thank you for your support at the current stage of the game!