
Rock Crusher
👉Also available on STEAM®
📈10,000+ Units Sold, 91% Positve Steam Rating
Rock Crusher is an incremental game with a massive skill tree. Control a little rock-crushing machine stranded on a mysterious planet. Crush rocks, collect materials, evolve through upgrades, uncover the planet’s secrets - and maybe, just maybe, find a way to escape.


Your mission? Crush rocks, collect resources, and uncover the planet’s secret.

Use your built-in blower to gather materials from shattered boulders, then spend those resources to upgrade and evolve your machine through a massive skill tree packed with powerful perks and game-changing mechanics.

As you dig deeper, numbers skyrocket - from pocket change to unfathomable trillions, delivering that satisfying "big numbers" rush. But it’s not just about upgrades - face off against giant bosses guarding key milestones. Defeat them all to unlock the final truth behind the world you’re crushing through.

Whether you're in it for the grind, the upgrades, or the mystery, Rock Crusher offers a uniquely satisfying loop that only gets better the longer you play.

FEATURES
- Crush rocks
- Special crushers
- Blow resources to collect
- Currency leveling
- Giant skill tree
- Passive helpers
- Skins
- Backgrounds
- Prestiges
- Bosses
- Neatly integrated story
- Ending
- Achievements
- Save slots
- Easter eggs
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 3.7 out of 5 stars (7 total ratings) |
| Author | Mini Fun Games |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, Casual, Clicker, Destruction, Idle, Incremental, Indie, Minimalist, Singleplayer, Space |
| Links | Steam |
Purchase
In order to download this game you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:
Download demo
Development log
- Buy Rock Crusher NOW on itch.io65 days ago
- Rock Crusher's Launch Date Trailer91 days ago
- Final Demo (keep your progress), release date revealedAug 02, 2025
- Working on Multiplier CircleJun 12, 2025
- Demo v0.2 is here!May 28, 2025
- Downloadable files addedMar 01, 2025
- Rock Crusher's demo is out now!Feb 25, 2025














Comments
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Game is damn addictive, TOO addictive. The demo restrictions are crippling, lol. Can't wait for the full release ^_^
Video Gameplay - https://youtu.be/xMFBd5A_5P4
funny !
i made a crusher too ;) :
https://volkerhoffmann.itch.io/nonsense-crusher
Unable to parse Build/WebGL.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.
Hi, thanks for the report. I’ve added downloadable files so you can play the demo locally. But can you tell me what browser you were using?
i think it has potential, but as someone else mentioned the skill tree is a little weird. seeing that you need new resources to get certain upgrades when you don't realize you need a separate upgrade to get that resource makes you feel stuck. the pacing is pretty weird since once you get certain upgrades, you can basically get every upgrade until you need to grind the next tier.
pretty cool though, would like to see where it goes :3
i cant even afford the first upgrade
I like chicken nuggets
this game is a lot of fun once you get the upgrade to make yellow blips worth more every 5 seconds. shame it takes 45min to get ther
there is a lot wrong with the skill tree. energy rocks shouldn't be before getting something to use energy on, it's an active downgrade. spawn rate should before quantity up as you hit the roadblock of not enough rocks spawning before energy or health become a problem. crush damage is worthless past level 1 because the spawn rate and crush/sec is so much better. getting blue rocks to spawn shouldn't be so far off since you run into 5 things that use it before you can even think about getting it so by the time you can buy it you're not making a choice since all relevant upgrades have already been obtained. overall progression is just way too slow, after maxing out crush/sec and blow strength my profits flat-lined and no upgrades really helped improve things
Hi, the game’s balancing will be improved in the future :) Thank you for your support at the current stage of the game!