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Interesting gameplay I think the game is about which stats you choose to dump and trade.

Trading money for luck

Elemental for multi target. Crit for damage. HP on supply.

To trade back and forth is possible but choosing to go negative I think works out better.

Really fun demo!  won with bullets, zapper, mines, -not sword.  very fun loop

in the mine build it got a bit tedious having to place a mine every second, because if I miss-timed the "q" it wouldnt register and i'd have to re-click.  I think forgiving "coyote-time" would be a nice quality of life feature here, where if you click "q" while its on cooldown it should still register at least within ~.3s of it being ready


thank you, I'll work on that

Cool game, a bit short but still lots of fun.

Also WHY DO I GET SO MANY GLITCHYS?????

you must buy them to make them go away, or ignore i usually ignore

it's because the game is still in development, there aren't enough other items implemented. You'll see less and less Glitchies in future updates.

Feedback:

certain game builds seem vastly underpowered or require upgrades otherwise they perform terribly (mainly, game is nearly impossible without sufficient cooldown upgrades. So make cooldown upgrades more common/consistent to acquire?)


Also, the HP-recovered-from-supplies stat isn't shown.

It's a great game overall, btw!